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BASIC SHAPES

// rect (position X, position Y, width, height);
rect (0,0,20,20);
// ellipse (position X, position Y, width, height);
ellipse (50,50,20,20);
// line (position X first point, position Y first point, position X second point, position Y second point);
line (10,10,90,90);
// point (position X, position Y);
point (70,70);

COLOR

// color fill shape gray
fill(125);
rect (10,10,40,40);
// color fill shape (Red,Green,Blue);
fill(0,255,0);
// color stroke shape (Red,Green,Blue);
stroke(255,0,0);
// Weight of stroke (pixel)
strokeWeight(20);
rect (10,10,40,40);

Use color selector to select a specific color

Custom color mode

You can chose the range of each value of the color at the beginning of your code.

//Red values from 0 to 100, green from 0 to 500, blue from 0 to 10, and alpha from 0 to 255.
colorMode(RGB,100,500,10,255);

Other color mode

Hue—The color type, ranges from 0 to 255 by default.
Saturation—The vibrancy of the color, 0 to 255 by default.
Brightness—The, well, brightness of the color, 0 to 255 by default.

INTERACTION

To put interaction into your code you need to use two function “void setup” and “void draw”

//function that execute once at the begin of the code to setup basic element
void setup() {
 size(100, 100);
 background (255);
}

//function that execute the code inside in loop
void draw() {
//instead of using static value for position of the ellipse you can use the position of your mouse to define it (variables)
  ellipse(mouseX, mouseY, 33, 33);
}

CONDITION

If you want to increase interaction in your code, you can start to add question into. Put some conditions and one way is to use “if” and “else”

void setup() {
size(400, 400);
background (255);
}

void draw() {
ellipse(mouseX, mouseY, 33, 33);
// If i pressed on my mouse my background will be fill in white
if (mousePressed) {
background (255);
 }
}
void setup() {
  size(400, 400);
  background (255);
}

void draw() {
  if (mousePressed) {
  fill(242,34,208);
  }
  else {
  noStroke();
  fill(142,255,15);
  }
  ellipse(mouseX, mouseY, 33, 33);
}

IMAGE

//Create object img
PImage img;
//boolean value to stop loop
boolean stop =true;

void setup() {
  size(600, 600);
  background(0);
  // Images must be in the "data" directory to load correctly
  img = loadImage("fish.png");
}

void draw() {
  if (stop == true) {
    // loop to do this action 10 times
    for (int i=0; i<10; i++) {
      image(img, random(width-240), random(height-112), 240, 112);
    }
    // switch the value state
    stop = !stop;
  }
}

CAMERA

import processing.video.*;

Capture camera; 

void setup() {
  size(640, 480);
  background(0);
  String[] devices = Capture.list();
  println(devices);
  camera = new Capture(this, 640, 480, devices[0]);
  camera.start();
}

void draw() {
  if (camera.available()) {
    camera.read();
    image(camera, 0, 0);
    filter(INVERT);
  }
}

MICROPHONE

import processing.sound.*;

AudioIn input;
Amplitude loudness;

void setup() {
  size(600, 600);
  background(0);
  input = new AudioIn(this, 0);
  input.start();
  loudness = new Amplitude(this);
  loudness.input(input);
}

void draw() {
 float volume = loudness.analyze();
  int size = int(map(volume, 0, 0.5, 1, 600));

  background(0);
  noStroke();
  fill(255, 0, 150);
  ellipse(width/2, height/2, size, size);

  println(inputLevel);
}

SIMPLE PAINT

Résultat de recherche d'images pour "simple paint logiciel"
//Code to create a simple paint with
color couleur = color(255);
float epaisseur = 4;
int i=0;

void setup() {
  size(700, 700);
  background(0);
}

void draw() {
  dessiner();
  indicateur();
  colorPicker();
  gomme();
  erase();
  sizeStroke();
  enregistrer();
}

void gomme() {
  if (keyPressed == true) {
    if (key == 'a'|| key == 'A' && mousePressed == true) {
      stroke(0);
      strokeWeight(20);
      line(pmouseX, pmouseY, mouseX, mouseY);
    }
  }
}

void indicateur() {
  noStroke();
  fill(couleur);
  rect(0, 0, 40, 40);
}

void dessiner() {
  if (mousePressed == true) {
    strokeWeight(epaisseur);
    stroke(couleur);
    line(pmouseX, pmouseY, mouseX, mouseY);
  }
}

void colorPicker() {
  if (mousePressed == true && mouseX <= 40 && mouseY <= 40) {
    couleur=color(random(255), random(255), random(255));
  }
}

void erase() {
  if (keyPressed == true) {
    if (key == 'E' || key == 'e') {
      background(0);
    }
  }
}

void sizeStroke() {
  if (keyPressed == true) {
    if (key == CODED) {
      if (keyCode == UP) {
        epaisseur = epaisseur+0.1;
      }
      if (keyCode == DOWN) {
        epaisseur = epaisseur-0.1;
        if (epaisseur <= 0.5) epaisseur = 0.5;
      }
    }
  }
}

void enregistrer() {
  if (keyPressed == true) {
    if (key == 'S' || key == 's') {
      save(i+"dessin.png");
      println("save");
      i++;
    }
  }
}